Narrative
In media
terms, narrative is the coherence/organisation given to a series of
facts. The human mind needs narrative to make sense of things. We connect
events and make interpretations based on those connections. In everything
we seek a beginning, a middle and an end. We understand and construct
meaning using our experience of reality and of previous texts. Each
text becomes part of the previous and the next through its relationship
with the audience.
The
difference between Story & Narrative:
"Story
is the irreducible substance of a story (A meets B, something happens,
order returns), while narrative is the way the story is related (Once
upon a time there was a princess...)" (Key Concepts in Communication
- Fiske et al (1983))
Media
Texts
Reality
is difficult to understand, and we struggle to construct meaning out
of our everyday experience (yeah, too right). Media texts are better
organised; we need to be able to engage with them without too much effort.
We have expectations of form, a foreknowledge of how that text will
be constructed. Media texts can also be fictional constructs, with elements
of prediction and fulfilment which are not present in reality. Basic
elements of a narrative, according to Aristotle:
"...the
most important is the plot, the ordering of the incidents; for tragedy
is a representation, not of men, but of action and life, of happiness
and unhappiness - and happiness and unhappiness are bound up with
action. ...it is their characters indeed, that make men what they
are, but it is by reason of their actions that they are happy or
the reverse." (Poetics - Aristotle(Penguin Edition)
p39-40 4th century BC )
Successful
stories require actions which change the lives of the characters in
the story. They also contain some sort of resolution, where that change
is registered, and which creates a new equilibrium for the characters
involved. Remember that narratives are not just those we encounter in
fiction. Even news stories, advertisements and documentaries also have
a constructed narrative which must be interpreted.
Narrative
Conventions
When unpacking
a narrative in order to find its meaning, there are a series of codes
and conventions that need to be considered. When we look at a narrative
we examine the conventions
of
- Genre
- Character
- Form
- Time
and use
knowledge of these conventions to help us interpret the text. In particular,
Time is something that we understand as a convention - narratives do
not take place in real time but may telescope out (the slow motion shot
which replays a winning goal) or in (an 80 year life can be condensed
into a two hour biopic). Therefore we consider "the time of the thing
told and the time of the telling." (Christian Metz Notes Towards
A Phenomenology of Narrative).
It is only
because we are used to reading narratives from a very early age, and
are able to compare texts with others that we understand these conventions.
A narrative in its most basic sense is a series of events, but in order
to construct meaning from the narrative those events must be linked
somehow.
Barthes'
Codes
Roland
Barthes describes a text as
"a
galaxy of signifiers, not a structure of signifieds; it has no beginning;
it is reversible; we gain access to it by several entrances, none
of which can be authoritatively declared to be the main one; the codes
it mobilizes extend as far as the eye can read, they are indeterminable...the
systems of meaning can take over this absolutely plural text, but
their number is never closed, based as it is on the infinity of language..."
(S/Z - 1974 translation)
What he
is basically saying is that a text is like a tangled ball of threads
which needs unravelling so we can separate out the colours. Once we
start to unravel a text, we encounter an absolute plurality of potential
meanings. We can start by looking at a narrative in one way, from one
viewpoint, bringing to bear one set of previous experience, and create
one meaning for that text. You can continue by unravelling the narrative
from a different angle, by pulling a different thread if you like, and
create an entirely different meaning. And so on. An infinite number
of times. If you wanted to.
Barthes
wanted to - he was a semiotics professor in the 1950s and 1960s who
got paid to spend all day unravelling little bits of texts and then
writing about the process of doing so. All you need to know, again,
very basically, is that texts may be 'open' (ie unravelled in
a lot of different ways) or 'closed' (there is only one obvious
thread to pull on).
Barthes
also decided that the threads that you pull on to try and unravel meaning
are called narrative codes and that they could be categorised
in the following five ways:
Structures
- Tvzetan
Todorov - equilibrium, disequilibrium, new equilibrium
- Vladimir
Propp - characters and actions (31 functions of character types)
- Claude
Levi-Strauss - constant creation of conflict/opposition propels narrative.
Narrative can only end on a resolution of conflict. Opposition can
be visual (light/darkness, movement/stillness) or conceptual (love/hate,
control/panic), and to do with soundtrack. Binary oppositions.
Deconstruction
Separating
Plot And Story
Think of
a feature film, and jot down a) the strict chronological order in which
events occur b) the order in which each of the main characters finds
out about these events a) shows story, b) shows plot construction. Plot
keeps audiences interested eg) in whether the children will discover
Mrs Doubtfire is really their father, or shocks them, eg) the 'twist
in the tale" at the end of The Sixth Sense. Identifying Narrator
Who is telling this story is a vital question to be asked when analysing
any media text. Stories may be related in the first or third person,
POVs may change, but the narrator will always
- reveal
the events which make up the story
- mediate
those events for the audience
- evaluate
those events for the audience
The narrator
also tends to POSITION the audience into a particular relationship with
the characters on the screen.
Comprehending
Time
Very few
screen stories take place in real time. Whole lives can be dealt with
in the 90 minutes of a feature film, an 8 month siege be encompassed
within a 60 minute TV documentary. There are many conventions to denote
time passing, from the time/date information typed up on each new scene
of The X-Files to the aeroplane passing over a map of a continent
in Raiders of the Lost Ark. Other devices to manipulate time
include
- flashbacks
- dream
sequences
- repetition
- different
characters' POV
- flash
forwards
- real
time interludes
- pre-figuring
of events that have not yet taken place
Locating
the Narrative
Each story
has a location. This may be physical and geographical (eg a war zone)
or it may be mythic (eg the Wild West). Virtual locations are now a
feature of many newsrooms (eg the computers and holograms of the BBC's
Nine O'Clock News). There are sets of conventions to do with that location,
often associated with genre and form (eg all space ships seem to look
the same inside).
Further
Reading
This is
a complex area of media theory and many of the websites available are
written in language aimed at undergraduates or above. If you are feeling
brave, try the following
Otherwise,
these sections in your textbooks cover the same ground
- The
Media Student's Book (2nd Ed) Branston/Stafford (1999): Ch 3 Narratives
pp23-34
- Studying
The Media (2nd Ed) O'Sullivan/Dutton/Rayner (1998): Ch 2 Media
Forms & Analysis pp31-44 & pp 51-60