All
around the edges we have the harsh, corporate world of the Company, the
dissatisfied workers who find their personal safety compromised in the
name of "bioweaponry", spaceships full of dull metal and fluorescent
lighting, the relentless human colonisation of planets- a future that
is mundane, harsh, unromantic and as far removed from the fantastical
creatures of the Star Wars series as you can get. This is very much science
fiction for adults. We are presented with two living species only - the
aliens, and humans, and, as Ripley says in Aliens, "I don't
know which species is worse. They don't fuck each other over
for a percentage." The only other creature encountered is the fossilised
one seen on the ship at the beginning of Alien. The humans we encounter
are just as much Drones for their Queen, the Company, as the aliens are
for theirs.
It
happens, my dear, because that's what the Company wants to happen...Standard
procedure is to do what the hell they tell you to do.
Dallas in Alien
In additional
contrast to Star Wars, the Alien saga is a creative property that has
been passed very much from hand to hand, with very different teams working
on each installment, and bringing their own identity to their entry.
Ridley Scott and James Cameron are both primarily action directors -
with Scott at his best when depicting hand to hand battle between underdogs
(The Duellists, Gladiator, Thelma & Louise)
and Cameron best at all-out special effects firepower. David Fincher
likes to un-nerve audiences, denying them the happy endings they want
(Se7en, The Game, Fight Club) and in his chapter works exclusively
with his trademark rust-tinged palette. Jeunet's humour is dark, European,
brutal yet cartoonish (Delicatessen, The City of Lost Children).
The one constant has been Weaver - who, despite being a fine actor with
numerous and varied appearances under her belt, has never been more
iconographic than as Ripley. Her vital screen presence is perhaps one
reason why the excellent William Gibson script for the third installment
was rejected - Ripley is in a coma throughout his version.
Stylistically,
the films have done much to construct and develop genre paradigms, shaping
what we understand to be the scenery of the future. Alien draws
its mise-en-scene in equal measure from 2001:A Space Odyssey
and Star Wars - Kubrick's sleeping pods, his omniscient, environment-controlling
computer ("Mother", in this case, not HAL), walls of diodes
etc are tempered by Lucas's representation of the future as "used".
The Nostromo's landing ship's exterior owes much to the Millennium Falcon
- shape, landing gear, perpetual need for repair - while the fluorescent-lit
interiors are pure Kubrick.
It is testament
to the creativity of the original idea that this simple formula has
provided such a fertile ground for revision. A whole mythology, explored
in the Alien vs. Predator computer games has sprung out of nowhere,
and interest in the series continues to make it bankable. It is science
fiction at its best - dramatic, human, perfectly realised and chillingly
plausible to anyone who has had to contend with cockroaches.
(1979)
In
space, no one can hear you scream
A horror
film - that old haunted house trope - set on a spaceship. This chillingly
simple idea was explored to great effect by Ridley Scott, in what was
only his second major studio movie. The mining ship Nostromo - a nod
to Conrad - is diverted from its homeward flight by a distress signal.
They land on a seemingly deserted planet (known only as LV-426) to discover
that the distress signal is coming from a ship that is very old, containing
the fossilised remains of some alien race. Too late, Ripley deciphers
the signal as a warning, not a distress call. This is a successful shift
of the archetypal narrative paradigms of a traditional horror movie.
A small group (the Nostromo's crew) are lost in the deep dark woods
(space, and the atmosphere of LV-426) when their car (ship) breaks down.
They go to the nearest sign of habitation, a seemingly deserted house
(the crashed, fossilised spaceship), and, while the entire audience
is screaming "Don't go in the basement" the most foolhardy
member of the group (Kane) goes poking around where he oughtn't, and
wakes The Sleeping Threat. Only the mise-en-scene have altered. Scooby
Doo, where are you?
The first
hour of the film is a slow build up of tension: the petty squabbling
of the crew, the claustrophobia of the Nostromo, the bleak landscape
of LV-426, the seemingly false alarm of the discovery of the face-hugger
and its temporary attachment to Kane (John Hurt). Yet from the chest-bursting
scene on (surely one of the most original and gory concepts in modern
cinema? Rumour has it the cast were not told what was going to happen
during shooing that day, so their shock is genuine) the movie is a demented
chase sequence, with the speedy, horrific realisation of what they are
up against dawning on us and the crew. Not only does this monster have
acid blood ("your bullets cannot harm me!") it grows like
a mushroom ring, quickly evolving from penis dentata to evil mofo with
claws and a tail (NB I have never quite understood how the chestbursters
- which are a foot long at most - can appear as drones just a short
time later. Surely it takes quite a considerable time to grow limbs
with joints? And an chitinous exoskeleton? And big bad teeth? It only
takes around 4 hours, supposedly). The crew scream very loudly but no
one can hear them. No one will help them. It is this last realisation
that turns Ripley, a previously rather grumpy flight officer, into the
finest hero space has ever known.
Ripley
was a man in an early draft of the script. The decision to turn her
into a woman - and to cast a relatively unknown stage actress in the
part - has been one that has had 20th Century Fox laughing all the way
to the bank ever since. Ripley begins as a cynical middle manager. She
is not particularly to loyal to the Company who keeps her away from
her daughter's birthday party, but she gets on with her job. She is
one of those heroes who has greatness thrust upon her, as those further
up the chain of command get chomped. Her cynicism is tempered with compassion,
and she displays a gift for military strategy when under pressure. Ripley
vs. Alien (in any form) is a perfect balance between protagonist and
antagonist. She is as fierce as her foe, as lithe and graceful and sinewy,
as intensively protective of her own, stronger mentally but weaker physically,
as absolutely dedicated to her goal (interestingly, hers is destruction,
theirs is reproduction). We love Ripley for many things - she is the
only one seen cuddling the ship's cat, Jones for a start. She begins
as a Company lackey, refusing to open the hatch when it appears that
the Thing attached to Kane's face might contravene quarantine rules.
When she is over-ruled by Ash, she protests, but is powerless to stop
him from countermanding her order. He is the one with his finger on
the "Open" button of the door, after all, and she is a woman.
Yet it is when Ripley relinquishes the rules that she becomes a hero.
She is the only character, throughout all four films, to consistently
trust her instincts. Her instincts are the same as the audience's: "Let's
get rid of it". What is most appealing about Ripley
is her ability to reduce situations to simple binary opposition (live/die,
friend/foe) and act accordingly. When there is ever any suggestion that
it might be valuable to keep an Alien alive (and let's face it, there
should tend to be at least SOME discussion over whether or not it is
moral to blow another species entirely off the face of the universe)
Ripley is unequivocal in her "No!" She despises what she sees
as weak decision-making in the characters around her, especially when
she has to pick up the pieces from some poor call made by a superior.
Ripley is a kind of Everyworker, just doing her job, until the ridiculousness
of corporate thinking causes meltdown. Ripley breaks free of the hierarchy
to do things her way - in all 4 films she is never initially the 'official'
leader of the group - and her way, stark and destructive though it is,
is always the right way, indeed the only way, for survival.
Ripley's
final confrontation with the alien on board the Nostromo shows her clad
in a space suit (lessening that physical inferiority) and forcibly ejecting
it through an airlock. She births it into a void, and watches it spinning
away: brutal motherhood.
Ripley
is not the only memorable character in the movie. Weaver has an extremely
strong supporting cast of fine character actors - Harry Dean Stanton,
John Hurt, Ian Holm et al. Their performances provide a chilling gravitas
that lifts the movie out of the B-zone - they are not a bunch of nubiles
alone in the woods whose one-by-one demise we whoop. They are rounded
and real, effectively conveying boredom, anxiety, paranoia, bad habits
(these people smoke at the dinner table! while others are eating!),
vague undercurrents of sexual harrassment and stark staring fear. Very
much like any present day workplace.
Stylistically,
Ridley Scott draws heavily on 2001: A Space Odyssey,
particularly for the exterior shots of spaceships, and for the silence
which accompanies some of the film's key moments. The sequence where
Brett (Harry Dean Stanton) goes (alone - derrrrrrr!) to look for the
ship's cat, Jones, is so slowly paced it is worthy of Kubrick. Brett
pads from room to room, calling out "here Kitty!" through
the rusted interior of the Nostromo. A series of close-ups give us his
face, denying us what might be lurking in the surrounding shadows. As
a savvy audience, we know he's going to get his, he has spilt off from
the main crew and is wandering into the half-darkness. Every time the
shot changes we expect to see an alien reaching for his jugular, especially
after he finds a sloughed alien skin. However, like, Kubrick, Scott
extends this sequence to its maximum time limit - Brett bumbles about,
not mirroring our concern. He spends what seems like forever cooling
his head and face underneath a water leak. The only sound is a diegetic
throbbing - the mechanical heartbeat of the Nostromo. He's looking for
a goddamn CAT. Only when our nerves are stretched to breaking point
does Brett finally find Jones. Who hisses. Not at Brett, but at the
gleaming, looming figure of the Alien, larger and more terrifying than
before, appearing exactly where we have expected it to all along, over
Brett's shoulder. Brett is taken, silently, his cries soon muffled,
and we are left with a close up of the cat's impassive face, pupils
contracted, one predator appreciating the hunting skills of another.
Scott also
looks to 2001 for his space machinery paradigms. The hi-tech
parts of the Nostromo are direct echoes of what Kubrick decided a spaceship
should look like - all gleaming white interiors with flashing lights.
The dining room, the central computer room, the hibernation pods, are
all straight outta 1968. But the Nostromo also has a dark side - a full
manifestation of Lucas's concept of "used space". Beyond the
central whitely lit areas (ie where the alien hides and crew must go
to find it) the Nostromo rusts, drips, echoes, creaks, decays. Mother,
the omnipresent computer entity that
controls
the ship, is probably a HAL 10000. Mother, like Hal, sees all, knows
all, and acts strictly according to her programming. Mother and Ash
between them represent the power of machinery over humans - especially
when that machinery is owned and programmed by The Company and serves
profit over human interests. When Dallas (Tom Skerrit) requests help
with dealing with the alien from Mother, the response is negative ("Insufficient
data"."Does not compute"). Ash, as Chief Science Officer
and resident paranoid android, is similarly unhelpful. He too does not
compute the humans' chances of survival - they are so minimal as to
be negligible. Even with his last bubbling breath he cannot offer a
secret key, any kind of get out clause to the crew.
Ripley:
Ash, can you hear me? ASH!
Ash: Yes, I can hear you.
Ripley: What was your special order
twenty-four?
Ash: You read it, I thought it was
clear.
Ripley: What was it?
Ash: Return alien life form, all other
priorities rescinded.
Parker: What about our lives, you son
of a bitch?
Ash: I repeat, all other priorities
rescinded.
Ripley: How do we kill it?
Ash: You can't.
So, despite
being surrounded by hi-tech gadgetry, the crew are on their own, eventually
resorting to the cave-dweller's favourite, fire, to battle their foe.
Academy
Award Nominations: 2, including Best Art Direction.
Academy
Awards: Best Visual Effects.
(1986)
This
time, it's war.
Whereas
Alien was a horror film set in space, Aliens is a Vietnam
war movie thus transplanted. And it's also probably one of the best
action films ever made. Cameron, ever conscious of his B-movie Roger
Corman roots, cranks up the tension to a near-unbearable level and keeps
it there. This movie has everything - a love story, a buddy set-up,
a little girl lost, a very haunted house, serious weaponry and MORE
aliens.
The crew
of the Nostromo had a hard enough time battling one Xenomorph. When
Ripley booted it into space, there was a nice sense of closure, and
she and Jones the cat could sleep soundly all the way home. Her final
hope is that she will float around in space for approximately six weeks
before someone picks her up. Uh-huh. 57 years later her frozen ship
is salvaged, and Ripley is returned to a life where all the people she
knew and cared about are gone, and only The Company remains. It promptly
takes her to court for blowing up the Nostromo, and she is stripped
of her flying credentials. They claim not to believe her tale of deadly
xenomorphs, and laugh at her claims that LV-426 is dangerous ("there
have been people living there for twenty years"). In classic narrative
terms, a Warning is being very clearly Defied. Oops. Ripley is also
very subtly repositioned - her opposition to the Company is now overt
and articulated. She is represented as the outcast, working down at
the cargo docks, dispossessed of status, identity.
Cut to
Burke, the company man, asking Ripley for help. The terraformers (in
scenes replaced in the Special Edition) have found the alien nest (sent
by The Company to investigate, natch) and all contact with the colony
has been lost. He offers Ripley a job, reinstation. She has no option
really to accept, or resign herself to a life operating forklift trucks.
We see it in her eyes, she wants adventure, she wants authority. Like
some haunted 'Nam vet, she is drawn to revisit the scene of her moment
of adrenalin, and finds herself returning to LV-426, as an "advisor",
on board a reconnaissance craft (the Sulaco), with a bunch of pumped
up Space Marines. And lots of guns. Lots of guns.
The Sulaco
itself looks like a huge gun, priapically probing its way through space.
Its crew are no less phallic; upright, with lots of gadgetry attached
to their heads. As with Alien, the crew, thanks to Cameron and
some fine performances, emerge as individuals, rather than merely xenomorph
fodder. This is contrary to the generic conventions of science fiction,
or horror, yet it tallies with those of a war movie, where the buddies'
identities become crucial to our understanding of the plot, and our
predictions of the order of their ultimate demise.
Ideologically,
the film prefigures the revisionist Vietnam movies of the late 1980s
and early 1990s. The pumped up, technologically superior marines are
no match, despite their sophisticated gadgetry, for a simple organism,
frequently likened to an insect. Initially they are derisory about "another
bug hunt". but their derision turns to fear (Hudson:"Now what
the fuck are we supposed to do? We're in some real pretty shit now man...
That's it man, game over man, game over, man! Game over!") and
they are picked off, one by one. The generic conventions of a war movie
are plundered, from the rookie lieutenant whose indecisiveness and inexperience
costs lives, the cigar-chomping sergeant who waxes sarcastic about "another
glorious day in the corps!" We see the soldiers succumbing to naked
humanity, as they realise that none of their weapons, or their training,
or their attitude can ever really prepare them for meeting death face
on.
Academy
Award Nominations: Best Actress, Best Art Direction, best Editing,
Best Original Score, Best Sound
Academy
Awards: Best Visual Effects, Best Sound Editing
Alien3
(1992)
The
bitch is back.
I cannot
forgive this movie for stamping on the end of Aliens. Just when
we thought that everyone had escaped and it was all fine, we find out
that Hicks (no! no! that's SO unfair) and Newt are dead and that Ripley's
escape pod has crash-landed on a prison colony planet populated entirely
by baldheaded nutters, who, suspiciously, all speak with British accents.
And she's brought an alien with her.
And yet...
and yet. It is NOT a bad movie. It was incredibly disappointing when
first released because it was not a gung-ho war movie, a reprise of
Aliens with Corporal Hicks and Ripley leading yet another charge
before sailing off into the sunset. However, it is a very brave piece
of film-making, intertwining the conventions of a prison movie with
those of science fiction, and killing off a major character in the process.
It has Fincher's fingerprints all over it - unremitting gloom, orange
hues, long, confusing parts, biblical undertones and a wilful determination
to piss the audience off - just like in the wildly successful Se7en,
Fight Club and now Panic Room. It has Weaver's most powerful
performance to date. But audiences hated it. The box office figures
speak for themselves - on a budget of $50M it only grossed $55M in the
US, according to IMDb. Oops - who pays for the posters? Compare that
to Aliens, with a domestic gross of $81M on a budget of $18.5M.
Yet, I
repeat, Alien 3 is not a bad film. But there are some major issues...