Propp's
Analysis of Folk Tales
Vladimir Propp
analysed a whole series of Russian folk talkes in the 1920s and decided
that the same events kept being repeated in each of the stories. These,
he reasoned, were narratemes, or narrative functions, necessary for
the narrative to exist. Not all of these functions appear in every story,
but they always appear in this order. These 31 functions are as follows:
1. A member
of a family leaves home (the hero is introduced);
2. An interdiction
is addressed to the hero ('don't go there', 'go to this place');
3. The interdiction
is violated (villain enters the tale);
4. The villain
makes an attempt at reconnaissance (either villain tries to find the children/jewels
etc; or intended victim questions the villain);
5. The villain
gains information about the victim;
6. The villain
attempts to deceive the victim to take possession of victim or victim's
belongings (trickery; villain disguised, tries to win confidence of victim);
7. Victim taken
in by deception, unwittingly helping the enemy;
8. Villain
causes harm/injury to family member (by abduction, theft of magical agent,
spoiling crops, plunders in other forms, causes a disappearance, expels
someone, casts spell on someone, substitutes child etc, comits murder, imprisons/detains
someone, threatens forced marriage, provides nightly torments); Alternatively,
a member of family lacks something or desires something (magical potion
etc);
9. Misfortune
or lack is made known, (hero is dispatched, hears call for help etc/ alternative
is that victimised hero is sent away, freed from imprisonment);
10. Seeker
agrees to, or decides upon counter-action;
11. Hero leaves
home;
12. Hero is
tested, interrogated, attacked etc, preparing the way for his/her receiving
magical agent or helper (donor);
13. Hero reacts
to actions of future donor (withstands/fails the test, frees captive, reconciles
disputants, performs service, uses adversary's powers against them);
14. Hero acquires
use of a magical agent (directly transferred, located, purchased, prepared,
spontaneously appears, eaten/drunk, help offered by other characters);
15. Hero is
transferred, delivered or led to whereabouts of an object of the search;
16. Hero and
villain join in direct combat;
17. Hero is
branded (wounded/marked, receives ring or scarf);
18. Villain
is defeated (killed in combat, defeated in contest, killed while asleep,
banished);
19. Initial
misfortune or lack is resolved (object of search distributed, spell broken,
slain person revivied, captive freed);
20. Hero returns;
21. Hero is
pursued (pursuer tries to kill, eat, undermine the hero);
22. Hero is
rescued from pursuit (obstacles delay pursuer, hero hides or is hidden,
hero transforms unrecognisably, hero saved from attempt on his/her life);
23. Hero unrecognised,
arrives home or in another country;
24. False hero
presents unfounded claims; 25. Difficult task proposed to the hero (trial
by ordeal, riddles, test of strength/endurance, other tasks);
26. Task is
resolved;
27. Hero is
recognised (by mark, brand, or thing given to him/her);
28. False hero
or villain is exposed;
29. Hero is
given a new appearance (is made whole, handsome, new garments etc);
30. Villain
is punished;
31. Hero marries
and ascends the throne (is rewarded/promoted).
These narrative
functions are spread between the main characters. Propp also decided that
a narrative needed to have
- the villain,
who struggles with the hero
- the donor,
who prepares and/or provides hero with magical agent
- the helper,
who assists, rescues, solves and/or transfigures the hero
- the
Princess, a sought-for person (and/or her father), who exists
as a goal and often recognizes and marries hero and/or punishes villain
- the dispatcher,
who sends the hero off
- the hero,
who departs on a search (seeker-hero), reacts to the donor and weds
at end
- the false
hero (or antihero or usurper), who claims to be the hero, often
seeking and reacting like a real hero (ie by trying to marry the princess)
WARNING:
Propp's lists are easy to learn - but are they so easily applied to
every narrative you come across? We live in a world of very sophisticated
narratives - many of them non-linear - which deliberately defy the conventions
of traditional folk tales. Can you apply Propp consistently if the hero
is female? Are all narratives about struggles between heroes and villains
- or do we oversimplify them if we try to claim that they are? Many
interesting narratives spring from a conflict between two characters
who are neither villainous or heroic, 'just people'.
Try The
Proppian Fairy Tale Generator to see how ridiculous some narratives
become if Propp's rules are too slavishly applied.
