Propp's Analysis of Folk Tales


Vladimir Propp analysed a whole series of Russian folk talkes in the 1920s and decided that the same events kept being repeated in each of the stories. These, he reasoned, were narratemes, or narrative functions, necessary for the narrative to exist. Not all of these functions appear in every story, but they always appear in this order. These 31 functions are as follows:

1. A member of a family leaves home (the hero is introduced);

2. An interdiction is addressed to the hero ('don't go there', 'go to this place');

3. The interdiction is violated (villain enters the tale);

4. The villain makes an attempt at reconnaissance (either villain tries to find the children/jewels etc; or intended victim questions the villain);

5. The villain gains information about the victim;

6. The villain attempts to deceive the victim to take possession of victim or victim's belongings (trickery; villain disguised, tries to win confidence of victim);

7. Victim taken in by deception, unwittingly helping the enemy;

8. Villain causes harm/injury to family member (by abduction, theft of magical agent, spoiling crops, plunders in other forms, causes a disappearance, expels someone, casts spell on someone, substitutes child etc, comits murder, imprisons/detains someone, threatens forced marriage, provides nightly torments); Alternatively, a member of family lacks something or desires something (magical potion etc);

9. Misfortune or lack is made known, (hero is dispatched, hears call for help etc/ alternative is that victimised hero is sent away, freed from imprisonment);

10. Seeker agrees to, or decides upon counter-action;

11. Hero leaves home;

12. Hero is tested, interrogated, attacked etc, preparing the way for his/her receiving magical agent or helper (donor);

13. Hero reacts to actions of future donor (withstands/fails the test, frees captive, reconciles disputants, performs service, uses adversary's powers against them);

14. Hero acquires use of a magical agent (directly transferred, located, purchased, prepared, spontaneously appears, eaten/drunk, help offered by other characters);

15. Hero is transferred, delivered or led to whereabouts of an object of the search;

16. Hero and villain join in direct combat;

17. Hero is branded (wounded/marked, receives ring or scarf);

18. Villain is defeated (killed in combat, defeated in contest, killed while asleep, banished);

19. Initial misfortune or lack is resolved (object of search distributed, spell broken, slain person revivied, captive freed);

20. Hero returns;

21. Hero is pursued (pursuer tries to kill, eat, undermine the hero);

22. Hero is rescued from pursuit (obstacles delay pursuer, hero hides or is hidden, hero transforms unrecognisably, hero saved from attempt on his/her life);

23. Hero unrecognised, arrives home or in another country;

24. False hero presents unfounded claims; 25. Difficult task proposed to the hero (trial by ordeal, riddles, test of strength/endurance, other tasks);

26. Task is resolved;

27. Hero is recognised (by mark, brand, or thing given to him/her);

28. False hero or villain is exposed;

29. Hero is given a new appearance (is made whole, handsome, new garments etc);

30. Villain is punished;

31. Hero marries and ascends the throne (is rewarded/promoted).

These narrative functions are spread between the main characters. Propp also decided that a narrative needed to have

  • the villain, who struggles with the hero
  • the donor, who prepares and/or provides hero with magical agent
  • the helper, who assists, rescues, solves and/or transfigures the hero
  • the Princess, a sought-for person (and/or her father), who exists as a goal and often recognizes and marries hero and/or punishes villain
  • the dispatcher, who sends the hero off
  • the hero, who departs on a search (seeker-hero), reacts to the donor and weds at end
  • the false hero (or antihero or usurper), who claims to be the hero, often seeking and reacting like a real hero (ie by trying to marry the princess)

 

WARNING: Propp's lists are easy to learn - but are they so easily applied to every narrative you come across? We live in a world of very sophisticated narratives - many of them non-linear - which deliberately defy the conventions of traditional folk tales. Can you apply Propp consistently if the hero is female? Are all narratives about struggles between heroes and villains - or do we oversimplify them if we try to claim that they are? Many interesting narratives spring from a conflict between two characters who are neither villainous or heroic, 'just people'.

Try The Proppian Fairy Tale Generator to see how ridiculous some narratives become if Propp's rules are too slavishly applied.