Practical
Coursework
Your practical
coursework project (the pre-production and production piece combined)
is worth 35% of your total mark, for the WJEC syllabus. As well as being
a new way of working for most of you, it is an opportunity to find out
first hand exactly what the problems are facing real-life media producers,
and it will give you an invaluable insight into production processes
across all media. The work you do on this project will hopefully give
you knowledge about many different aspects of the media, and do not
be afraid to use what you learn here when answering questions from other
sections of the syllabus.
With your
practical project, be it video or photo essay, keep the following in
mind at all times:
- Who
are my AUDIENCE?
- What
is the PURPOSE of this text?
Media production
is all about communicating ideas, and before you start, you have to
be absolutely clear what those ideas are and who you are communicating
them to.
Planning/Pre-Production
IF YOU FAIL
TO PLAN YOU PLAN TO FAIL
This is
a vital stage (worth 15% of your final mark, for a start), and the more
work you do here, the easier you will find your task later on. You should
fill out a proposal form and research your potential audience. The more
information you can gather about comparable media texts and what your
audience want/don't want the better! Good media production is about
efficient decision-making, and if you make your decisions now (based
on good evidence and ideas) you will find the production process simply
a matter of following them through.
Before
you start doing anything you need to research your audience. You need
to know exactly what it is they want from your media text so you can
provide it! The most effective way to get the data that you need is
to design and hand out a questionnaire.
Your questions
and responses should guide you in the direction that you take - for
instance, you may be surprised at the audience's level of background
knowledge about your subject (or lack of it) and this will help you
in deciding on what your establishing shots should be. it will also
help you plan the questions for any interviews.
- If you
are planning a photo-essay, then you should come up with a list of
the shots that you want to take. Think about camera angles and how
you want your audience to read your picture. Try the Kodak
site for some photography tips.
- If you
are planning a video or animation then you will need to complete a
storyboard, so that you know which shots
you need. Think carefully about how one shot links into another.
Camera angles and shots are vital - think about how you can effectively
use them to communicate meaning - in advance!
Production
If you
have done your planning well, you should find this relatively straightforward.
Although every project will face different problems, here are a few
top tips:
- Take
notes as you work - you will find it useful to refer to them later
- Examine
all footage as you go, and allow yourself time for reshooting.
- Be critical
of your work at this stage, and redo anything that you are not happy
with. Each element should come up to the same high standards
- If something
goes wrong - learn from your mistakes!!! Don't agonise over them.
- Patience
is a virtue when using the computer. You have to spend time with the
software, and don't be afraid to experiment - or ask
Editing/Layout/Post-Production
This can
be the most time-consuming part of the process. Allow for this, but
do be aware that you should not waste time. Limit the time you spend
on each shot/page. Remember that 'real' media producers work within
very tight deadlines, and cannot spend hours and hours trying to get
everything absolutely perfect. If something doesn't look right, don't
be afraid to cut it out altogether. Also don't be afraid to ask for
help, but ensure you have a specific question, such as "how do
I make it look like..." rather than presenting a general wail "It
looks all wrong..."
Some
Tips -
Photo-
Essay
You need
to specify an audience for your photo-essay, not just in terms of readership,
but also suggesting a magazine or newspaper which might publish it.
You then need to say how your work conforms to that magazine/newspaperÕs
style and content. You also need to critically evaluate your images.
Are there any you used because you liked the content but werenÕt altogether
happy with the quality? How did you balance this out? Were there any
you had to retake? Was this difficult to do?
If you
want more tips on photography, try researching some of the links at
Shambles.
Video
Again,
you need to specify audience. Would your documentary make a suitable
feature within a longer programme, or does it stand alone? You have
to show an awareness that, because of the limited nature of our video
facilities, you could not make a documentary with a professional finish
it is not expected to compete with National Geographic! However,
how does your documentary work as community, or low budget TV? Do you
think it is an effective way of getting your voice heard/presenting
the facts? If you were able to iron out some of the technical problems
what would they be? Sound? The degeneration of quality each time you
copied the tape?
Animation
You have
a good knowledge of the potential audience for animation, and have selected
your source story with that in mind. Now you have to consider how well
your animation works. Obviously it is your first attempt, so you cannot
compare it to the work of skilled Disney animators with a lifetime's
experience who, these days, seem to be aiming for absolute realism.
However, you have looked at the work of other, experimental and early
animators, and you can evaluate how well your project works by looking
at the following:
- the
standard of your drawing/use of image manipulation software
- the
number of drawings you did in order to achieve the requisite frames
per second
- your
use of colour
- how
well dialogue and sound effects coincide with images
- how
effectively the story is told through moving images
You also
need to think about what your project has taught you about the work
of an animator. You have studied the films - now do you have a better
appreciation of what goes into the creation of an animated feature?
How has
using a computer helped you? Do you have any further insight on how
computers may help top animation studios produce movies?
Finally,
do you think an audience would enjoy watching your animation extract,
and want to see more? If not, why not? Be honest - are you not a talented
enough artist or did you not spend enough time developing your ideas.